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Text File | 1987-08-11 | 6.0 KB | 171 lines | [TEXT/MSWD] |
-
-
- AdVent 0.5
-
- AdVent is a simple adventure game program, allowing you to explore an area,
- beat up on the inhabitants, find treasure, and have fun.
- Unless you are killed.
-
- Its real strength is that it is very easy to write adventures to be played
- with AdVent. The following is an explanation of how to write your own
- AdVent adventures.
-
- >Feel free to Distribute AdVent with any adventure you create<
-
- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
- All file creation can be done with MacWrite, but must be saved as
- "TEXT ONLY", your files must also be saved with the appropriate name.
- Important when loading and saving the files with MacWrite CARRAGE RETURNS
- MUST SIGNIFY ->PARAGRAPHS<-. When using MacWrite use courier 10 to get 80
- columns. You MUST end each line by hitting a carriage return in ALL files
- if you let MacWrite's wordwrap do it the game won't work!
- If you have Turbo PascalĀ® just use the turbo editor, and forget the above!
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- AdVent requires more disk space than it actually occupies in order to copy
- files and save games.
- The amount of space required for an adventure should be in a readme file,
- it will be the size of AdVent 0.5 plus the size of AdVent.TRS plus AdVent.MON
- plus AdVent.TXT plus three times the size of AdVent.DAT plus 1k . You should
- check it thouroughly.
-
- When a game is played it will destroy the saved game whether is is played
- or not, a saved game should be moved or copied if you want to play the game
- without killing it.
-
- AdVent requires four files to play an adventure: AdVent.DAT, AdVent.TXT,
- AdVent.MON, and AdVent.TRS. If all of these files are not present AdVent
- will not Function.
-
- The file AdVent.DAT contains the denomination for the adventure,
- room specifications, monster pointers, and treasure pointers. The format is
- as follows:
-
-
- denomination
- X,Y,Z
- description
- /
- nsewud
- *Monster
- $Treasure
- X,Y,Z
- description
- /
- nsewud
- *Monster
- $Treasure
-
-
-
- denomination is whatever you want your treasure to represent, it can be Dollars,
- Gold Pieces or whatever you want.
-
- X,Y, and Z are the room's coordinates X denotes East-West movement,
- Y is North-South, and Z is Up-Down. The Adventure always starts at
- 001,001,001. Coordinates must be three digits long and are separated by a
- comma(,). Coordinates may be negative.
- Valid coordinates are:
-
- 001,001,001
- -001,002,121
- 999,-999,000
-
- Invalid coordinates are:
- 1,1,1
- -0,0,55
- +234,12,5
-
- The description may be any length but is best kept to about 20 lines max
- in order to prevent it from scrolling of the screen.
- the room description must be terminated by a / character.
-
- n,s,e,w,u, and d are either the characters Y or N. Yes or No to the ability to
- go North, South, East, or West respectively.
-
- *Monster and $Treasure are the monster and treasure pointers. * or $ is
- followed by a single character corresponding to a monster or treasure in the
- AdVent.MON and AdVent.TRS files. All characters are valid except Zero.
-
-
-
- AdVent.TXT is the introduction to your Adventure it is just a text file with
- your introduction followed by a /. The / may be followed by a four digit
- number that will change the default hit points of your character.
- The number must be four digits and can not be negative so 0200, 6000, 0050, and
- 0001 are valid while 20, 921, and -2300 are not.
-
-
-
- AdVent.MON contains all information on monsters or whatever type of creatures
- your adventure contains. The format is as follows:
-
- A,AttackPoints"description"HitPoints@
-
- where A is a single character corresponding to one in the Data file,
- anything but zero. AttackPoints is a four digit number that must be four
- digits and can not be negative. The description that will appear after the
- room description can be anything started and ended by a ". @ is either g or b
- denoting a "good"(will not attack unprovoked) or "bad"(will attack immediately).
- The entire thing can not be more than 80 characters long. The file consists
- of as many of these lines as there are monsters.
-
-
-
- AdVent.TRS is the treasure file with the specs of the treasures referred to in
- the data file. The Format is as follows:
-
- A"description"Value
-
- where A is a single character corresponding to one in the Data file,
- anything but zero. The description that will appear after the
- room description can be anything started and ended by a ". Value is a four
- digit number that must be four digits and can not be negative. The entire
- thing can not be more than 80 characters long. The file consists of as many
- of these lines as there are monsters.
-
-
-
- Some Hints:
- Experiment with the included mini adventure, it is not copyrighted
- and I don't care what you do with it. Use one way doors and
- hidden doors as in the test adventure to separate things and spice
- up the adventure. Use graph paper to map out rooms, unless you are
- a genius.
-
-
- I have no problem with games being released as Shareware but I would appreciate
- $10 instead of $5 (not mandatory).
-
-
-
-
- ======Remember AdVent is not Free======
-
- if you don't like it simply erase it, if you like it send the $5 especially if
- You want future versions released as shareware.
-
- ver 1.0, the next release will come out soon if I get a good response from YOU
- otherwise I will just give up!
- It will have:
- everything 5.0 has+
- Full mouse interface
- an OBJ object file for multi purpose objects including
- Key objects to "open" doors and allow passage.
- Armor
- Weapons
- and any other suggestions I get on GENIE or with the $5.
-
- ver 1.0 will be $5 again and if you paid for the first one you don't have
- to pay again. But if you don't pay for 0.5, you will never see 1.0...
-
- Note: Peaceful adventures are possible but as always peace is very boring.
-
-
- AdVent was written in Turbo PascalĀ® originally on the PC (ver 0.1) but
- underwent massive changes on my Mac SE.
-
-
-
- Turbo Pascal is a registered trademark of Borland International
-
-